Amatsu weakness, hitzones, drops and strategy
Amatsu is an Elder Dragon. Start with Dragon damage, check hitzones for reachable parts, and prioritize breaks on Head, Back, Tail.
Amatsu weakness, hitzones, drops and strategy for Monster Hunter Rise: Sunbreak.
Amatsu is an Elder Dragon. Start with Dragon damage, check hitzones for reachable parts, and prioritize breaks on Head, Back, Tail.
Amatsu is a large-target fight where part access and timing matter more than chasing the nearest hitbox. Dragon damage is the best first route in the local data. Use Head pressure when the monster settles, then move to Back or Tail routes only when the material target makes that detour worth it.
Dragonblight, Stun
Amatsu page keeps drops intentionally light until each material row is separately sourced. Current data is enough to show break rewards, route into related materials, and anchor searches for Head, Back. Best opening element: Dragon.
Amatsu is a large-target fight where part access and timing matter more than chasing the nearest hitbox. Dragon damage is the best first route in the local data. Use Head pressure when the monster settles, then move to Back or Tail routes only when the material target makes that detour worth it.
Farming plan: For Heavenly Dragonsphire, combine target rewards, body carves, severing chances, Head or Back breaks, and dropped materials. For Stormtail, focus on Tail severing and avoid wasting time on unrelated breaks.
| Part | State | Slash | Blunt | Ammo | Fire | Water | Ice | Thunder | Dragon | Stun |
|---|---|---|---|---|---|---|---|---|---|---|
| Head | 0 | 55 | 65 | 45 | 20 | 0 | 15 | 10 | 25 | 100 |
| Head | 1 | 65 | 75 | 45 | 20 | 0 | 15 | 10 | 25 | 100 |
| Foreleg | 0 | 45 | 45 | 15 | 20 | 0 | 10 | 5 | 15 | 0 |
| Foreleg | 1 | 45 | 45 | 15 | 20 | 0 | 10 | 5 | 15 | 0 |
| Abdomen | 0 | 40 | 40 | 5 | 0 | 0 | 0 | 0 | 5 | 0 |
| Abdomen | 1 | 40 | 40 | 5 | 0 | 0 | 0 | 0 | 5 | 0 |
| Tail | 0 | 40 | 30 | 35 | 15 | 0 | 5 | 0 | 10 | 0 |
| Tail | 1 | 40 | 30 | 35 | 15 | 0 | 5 | 0 | 10 | 0 |
| Back | 0 | 30 | 25 | 10 | 5 | 0 | 0 | 0 | 5 | 0 |
| Back | 1 | 30 | 25 | 10 | 5 | 0 | 0 | 0 | 5 | 0 |
| Neck | 0 | 35 | 30 | 5 | 0 | 0 | 0 | 0 | 5 | 0 |
| Neck | 1 | 35 | 30 | 5 | 0 | 0 | 0 | 0 | 5 | 0 |
| Hind Leg | 0 | 25 | 30 | 25 | 25 | 0 | 5 | 0 | 20 | 0 |
| Hind Leg | 1 | 25 | 30 | 25 | 25 | 0 | 5 | 0 | 20 | 0 |
Target breakable parts such as Head, Back, Tail and compare hitzones before committing to a weapon type.
Yes. This page links to 3 material farming pages with source references and review status.
The page suggests Great Sword and Long Sword as quick routes into build planning.
Dragon is the strongest first element in the local weakness data.
Use Head for general rare-material routes, Back when the material page points there, and Tail only for tail-specific farming.
Ranged routes can be comfortable because of target size, but check hitzones and stay mobile during large arena attacks.
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